Friday, February 26, 2010

Digital Arts Conference March 6

Hi folks...

This year's Digital Arts Conference looks particularly fun -- including a Friday evening kick-off with the Friends of Film and Video Arts' "
Laugh Out Loud Friends of Film Funny Film Fest and Fundraiser" and a keynote from Imageworks' Rachel Nicoll (who's also heading up efforts to reignite New Mexico's "Rio Grande" SIGGRAPH Chapter).
 ___

Register now for the Spring 2010

Digital Arts Conference: Portfolios and Pipelines

Saturday, March 6, 2010, 9:00am–3:00pm

Uncover how to transform your love of digital arts into career opportunities. Keynote presentation by Rachel Nicoll, Senior Technical Director, Sony Pictures Imageworks, on Dynamic Demo Reels—Secrets to Success in Visual Effects and Related Industries. Panel Discussion with six Digital Arts professionals on Getting Your Foot in the Digital Door. Discover insights into the realm of digital arts and career opportunities. Breakout Session choices include: cinematography, Apple Creative Professional certification in Final Cut Pro, music production, architectural photography, photo-editing, digital photography portfolios, web production careers, 3D modeling, animation, visual effects, principles of design, more.

Exhibitors include: AIGA New Mexico; Albuquerque Film Office; Apple Authorized Training Center; Bare Bones Graphics; Cinnafilm; Digital Arts and Technology Academy (DATA), Friends of Film, Video and Arts; High Fidelity Mastering; Kidz Korner Studio: Animation - Motion Capture - VFX; Media Arts Collaborative Charter School (MACCS); New Mexico Post Alliance (NMPA); Quote-Unquote, Inc. (Channel 26 and 27); UNM Bookstore; UNM Interdisciplinary Film and Digital Media Program (IFDM). UNMCE Digital Arts Student Showcase; UNMCE Youth Programs; Youth Showcase, more.

Breakfast, lunch, snacks, and raffle.

$139 adults / $99 full-time students and youth track (ages 13-17). Group discounts also available.
Tuition Remission is accepted.
You may also register at the door.
UNM Continuing Education Conference Center
1634 University Blvd NE in Albuquerque

For more information:
http://dce.unm.edu/digital-arts-conference.htm

To register, call 505-277-0077 or go to:
http://dcereg.com/index.cfm?method=ClassListing.ClassListingDisplay&int_category_id=23&int_sub_category_id=238

Conference Contacts
Caroline Orcutt, Conference Manager, 505-277-6037, digitalarts@dce.unm.edu
Naomi Sandweiss, Youth Track Conference Manager, 505-277-0698, naomis@unm.edu
Anne DiBello, Lead Conference Assistant, 505-277-9250, adibello@unm.edu

Friday Evening Kick-Off:
Friends of Film, Video and Arts hosts its 3rd Annual Film Event
Laugh Out Loud Friends of Film Funny Film Fest and Fundraiser

Friday  March 5, 2010    6-9pm      $10 at the door (cash/checks only please)
UNM CE Theater/Auditorium
1634 University Blvd NE in ABQ ; Free parking

16 funny short films, Gourmet-To-Go caterers, Improv and fun at the microphones, surprise guest entertainers, awards and prizes
A night of fun, merriment, supporting local filmmakers and laughing out loud...all for just $10

Wednesday, February 24, 2010

FREE - Beginning Animation Workshop Series



A great opportunity for aspiring animators -- here's the info from the NM Film Office:

Dear Filmmakers,

 

If you or anyone you know if interested in learning beginning animation, please see the below announcement for a FREE animation workshops series offered by one of our 2009 New Visions winners, Xuan Chen, in Albuquerque.  As many of you know, the New Visions award program is a funding opportunity for local filmmakers supported by the Governor and the state legislature: (http://nmfilm.com/locals/nm-filmmakers/new-visions-contract-awards.php).  Xuan was one of eleven winners this year – and one of only two winners who received an award for an experimental project.  In return for these awards, winners provide a wide range of community service to the state in their field of expertise – all free and open to the public.  See details below to find out more (no experience required), and contact Xuan to RSVP:

 

 

Animated Film Workshops

Five-Week Session with Instructor Xuan Chen

In collaboration with New Visions/New Mexico and the NM Film Office

 

WHEN:

Saturdays in March and April, 2010

(Mar 27th, Apr 3rd, Apr 10th, Apr 17th, Apr 24th)

WHERE:

UNM Campus in Albuquerque, 1:00pm to 4:00pm

WHAT:

Beginning Animation Classes – Learn basic stop motion techniques using Adobe Photoshop and Flash.  Learn how to distribute your film on line, and many other helpful hints for beginning animators.  Attendees will publish their 30-second animated film on their own website.  Free to New Mexicans!

 

DEADLINE TO RESPOND:  March 11, 2010

 

Requirements:

Basic computer skills

Ability to bring one's own laptop to class

Preference:

Adobe Photoshop installed on your laptop (preferred but not required)

Contact:

Xuan Chen, Art and Art History Department, UNM

xdchen2004@gmail.com

If interested, please email Xuan BY MARCH 11th, 2010.

You will be informed shortly afterwards whether you're accepted based on seating limitations. 

Please type "Animated Film Workshop" in the subject line of your e-mail,

and list your computer skills and proficiency in the main text.  

If applicable, please also indicate what Adobe Software is installed in your computer.

 

 

nm filmmakers

Trish Lopez

NM Filmmakers Program Director

NM Film Office

418 Montezuma Ave.

Santa Fe, NM  87501

(505) 476-5611 | trish@nmfilm.com | www.nmfilm.com

 

Tuesday, February 23, 2010

NALIP Screenwriters Lab Call for Aplications


NALIP's 2010 Latino Writers Lab™ is Now Accepting Applications!
 

The 2010 Latino Writers Lab call for applications is now online.  The NM Film Office will once again host the National Association of Latino Independent Producers (NALIP) for their eight annual Writers Lab in Santa Fe this spring.  The Lab is a two-part training program with the first phase taking place May 19-23 in Santa Fe, NM, and the second phase taking place in Santa Monica, CA this fall.  Only 12-15 experienced writers will be selected to participate in the 10-day intensive lab.  All New Mexican screenwriters are encouraged to apply whether or not they are of Hispanic descent and whether or not they are a member of NALIP!  This fellowship program offers the opportunity to develop your story/script through intensive training that includes special working sessions, cinema analysis, direct mentoring, professional lunches with instructors and film executives, skills development and information on various legal, guild and industry matters.  This is a unique program for those who aspire to work as professional screenwriters and want to develop a strong, viable screenplay for production or sale.  All projects accepted for and mentored during the May intensive must be developed and rewritten during the summer prior to the start of the second phase of the program, a five day session that will takes place in late September, 2010.  Visit the NM Film Office site for more information and application at: www.nmfilm.com

Applications MUST be post marked by Wednesday March 24, 2010 – Winners will be notified by April 28th

Monday, February 22, 2010

Fwd: Black History Month - This Saturday!


From The New Mexico Film Office:

Dear NM Filmmakers and Film Supporters,

 

Please see attached flyer regarding the events that we'll be conducting in honor of Black History Month this Saturday!  We're very fortunate to have all of the talent and films that we do for these events, so please join us if you can for a day of great film and music, all free and open to the public.

 

Cheers!
Trish

 

nm filmmakers

Trish Lopez

NM Filmmakers Program Director

NM Film Office

418 Montezuma Ave.

Santa Fe, NM  87501

(505) 476-5611 | trish@nmfilm.com | www.nmfilm.com

 

 

 


Confidentiality Notice: This e-mail, including all attachments is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited unless specifically provided under the New Mexico Inspection of Public Records Act. If you are not the intended recipient, please contact the sender and destroy all copies of this message. -- This email has been scanned by the Sybari - Antigen Email System.





Confidentiality Notice: This e-mail,including all attachments is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review,use,disclosure or distribution is prohibited unless specifically provided under the New Mexico Inspection of Public Records Act. If you are not the intended recipient, please contact the sender and destroy all copies of this message.
This email has been scanned using Webroot Email Security.





--

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu

Sunday, February 21, 2010

World Building for Games @ the Santa Fe Complex

The Santa Fe Complex has an interesting 'blender' this Wednesday on building game worlds...

More info here: http://sfcomplex.org/wordpress/events/event-calendar or at their google calendar

"Three voices on World Building for Games"
an informal community blender at SFComplex

when: Wed, Feb 24th 5p - 7p
where: SFComplex Commons, Pizza will be available $5 per person

World Building (n.)
The creation of an imaginary world and its geography, biology, cultures, etc., especially for use as a setting in science fiction or fantasy stories, games, etc. Hence world-builder, n. 

Maggie Macnab
Ingredients for Blender:
Jikkawm is a world-play game developed my father over the course of his lifetime beginning in about 1927 and spanning 70+ years. During his life, Alexander (Sandy) Jesse Macnab was a cowboy in Las Cruces (riding herd on the ranch usurped by the government for what is now White Sands Missile Range), a teen in Hawaii, a lieutenant in the infantry during WWII, an architect, artist, poet, professor of architecture and archeology at the University of Houston, and was married several times. I am his only surviving child. 

His personal projects in architecture were reminiscent of Frank Lloyd Wright, and when I was a child he worked for John Gaw Meem in Santa Fe, NM, designing part of St. John's Liberal Arts College and Bank of Santa Fe. My father had an IQ over 140 and he applied his brilliance of mind and skill as an artist and author to the narrative, graphics and comprehensive detail of his world. The materials of Jikkawm span distinct cultural and racial characteristics of 7 separate regions, time and space relationships, and contain hundreds of pages documenting history, geography, celestial charts, languages, and other specifics to the world and universe of Jikkawm. There is also a physical world constructed out of plates of glass (approx. 3'x3') and clay that sit atop blueprints that have sea depths and land elevations, and hundreds of handcrafted miniatures of machines and people with which to enact play. 

It is my personal hope to archive and illuminate my father's work and passion through his very unusual abilities and experiences that were catalogued in a unique form over the course of a human lifetime. 

BIO:
Maggie Macnab has been a strategic visual communicator for over three decades. Her work has been published in design industry publications and has received international honors. She teaches design theory at the University of New Mexico (Albuquerque, NM, USA), and is past president of the Communication Artists of New Mexico. She also speaks for conferences, guest lectures at schools in the US and abroad, gives workshops on integrating symbolism into design, and consults on developing strategic and creative identities. Her design theory book, Decoding Design: Understanding and Using Symbols in Visual Communication, was released worldwide in 2008 to critical acclaim and has received two awards.

Nicholas Chiarella
Ingredients for Blender:
James Carse, in his work Finite and Infinite Games, offers up a model of play in which culture itself may be viewed as game and playing field, and in which rules alter in order to maintain the play of the game. With this in mind, one can approach any particular notion, such as that of history--its making and its recollection--as a flexible and multi-faceted performance, always open to new avenues and manners of recording, iteration, analysis, and representation. Nicholas Chiarella will outline a proposal for a cooperative, history-based game for Santa Fe and the greater New Mexico region to tie into the upcoming statehood centennial in 2012.

BIO:
Chiarella is currently the imaging specialist in the Photo Archives of the Palace of the Governors / New Mexico History Museum. He contributes reviews to Photo Eye Magazine, and his poems and photographs have appeared in Santa Fe Trend, BathHouse, Slideluck Potshow Santa Fe, among other places. He most recently has thrown cards with the Meow Wolf artist collective. Chiarella graduated from the St. John's College GI program in 2007.

Stephen Bohannon
Ingredients for Blender:
The world of gaming has deep roots in storytelling and oral traditions. To create a compelling game, one must set the stage, or world in which the characters meet and overcome challenges. Game developer Stephen Bohannon seeks to reunite great storytelling and game theory to illustrate the possible skills that can be learned from this social engagement. He is working to open a game shop in Santa Fe with a mission to generate a community of support for the uplift of both youth and adult gamers.

BIO:
In 2007, Bohannon took on the role of creative director and started Xylem Creative to bring effective communication solutions to environmentally-minded organizations in the Southwest. With extensive experience in print and web media, Bohannon has been able to create quality design and marketing strategies for both non-profit and commercial entities.


moderated by Stephen Guerin

After the Blender, come with us over to the City Council meeting to show support for SF_X!!

Duke City Shootout Rides Again!



Not sure if this had been sent out here before, but... this is big, good news:

The long-running Duke City Shootout is rebooting a bit to return this summer -- and taking submissions, volunteers and sponsors NOW.

From the Duke City Shootout Site:

Submissions are now LIVE!

Click on the Withoutabox logo below to submit your short film screenplay or music video treatment!
Complete entry rules are posted on Withoutabox.  Please read and review all rules carefully prior to submitting to DCS!  ALL SUBMISSIONS MUST GO THROUGH WITHOUTABOX TO BE CONSIDERED FOR THE DUKE CITY SHOOTOUT.

SPECIAL NOTE TO MUSIC VIDEO TREATMENT SUBMISSIONS: Please register your music video treatments on Withoutabox as Script Projects, and categorize them as Screenplays.  Also, after you have submitted your music video treatment to DCS via Withoutabox, you must email an MP3 file of your song and a .jpg photo of the musician/band to 2010dukecityshootout@gmail.comThis e-mail address is being protected from spambots. You need JavaScript enabled to view it before your submission will be eligible for judging.
Earlybird deadline: April 15, 2010
Regular deadline: May 1, 2010
Late deadline: May 8, 2010
WAB extended deadline: May 15, 2010


More info, links and all that at the Duke City Shootout Site